Archive for April, 2010

Renderman for Maya and GI

Thursday, April 22nd, 2010

So I’ve been tinkering with RFM for a while. Everyone always says use an environment light to do your GI. Like an idiot - I never understood how to get it to do what I wanted…which is not simulate the whole freaking thing for me! I’m a lighting artist - I hate when the computer [...]

Dont use symbols in your paths

Saturday, April 10th, 2010

I’ve been having issues getting shaders to open in Renderman/Slim for a few weeks now. Couldn’t figure out why. Turns out - it was compiling shaders to art/A&M/projectname/…… which apparently it has the capability to do. It just doesn’t have the ability to READ from a filepath with a symbol in it. I moved the [...]