Archive for the 'Gettin' Vizzy' Category

Mozambique Drill

Monday, October 11th, 2010

Here is a short piece I’ve been working on at school. All work (filming, tracking, VFX, comp, sound, etc.) done by me except for the helicopter model (Half Life 2) and recording of the sounds (various sources).
A lot of learning went into this. It was my first attempt at filming and editing with production [...]

Lighting Challenges

Wednesday, September 22nd, 2010

For class we had to do some lighting - CG or real it didn’t matter. I decided to try out one of the lighting challenges and do an “abandoned” and “idealistic” version of the two. Hopefully….you can tell this is the abandoned version.

Overall it was a quick process. I started shading on Saturday and finished [...]

Current Work

Monday, August 30th, 2010

With the semester starting I figured I would share some of my finalized work from the summer. I got some good feedback from Bert at Dreamworks and thus have some things to update on my reel before kicking it out the back door. Alas, to the pretty pictures!

The first is a high resolution render from [...]


Sunday, June 27th, 2010

I remembered to finally post the animation Stephanie and I worked on (her since August, me since January). I was responsible for lighting and effects work, though I was lucky enough to have input on other things as well (story, layout, etc.)

Renderman for Maya and GI

Thursday, April 22nd, 2010

So I’ve been tinkering with RFM for a while. Everyone always says use an environment light to do your GI. Like an idiot - I never understood how to get it to do what I wanted…which is not simulate the whole freaking thing for me! I’m a lighting artist - I hate when the computer [...]

Dont use symbols in your paths

Saturday, April 10th, 2010

I’ve been having issues getting shaders to open in Renderman/Slim for a few weeks now. Couldn’t figure out why. Turns out - it was compiling shaders to art/A&M/projectname/…… which apparently it has the capability to do. It just doesn’t have the ability to READ from a filepath with a symbol in it. I moved the [...]


Tuesday, December 1st, 2009

Here’s what I sold my soul (and summer) to.

Mickey is in town

Sunday, June 7th, 2009

So my life is being owned by Disney at the moment. It would be super sweet and awesome if Nathan hadn’t turned “Team Awesome” into “Team Quarantine”
Everything is going decently well so far, but we are only a week in. You can wander along over here (Edit: link removed due to threats by Mickey’s lawyers. [...]

Tips to painting weights/rigging in Maya

Sunday, November 16th, 2008

1) Just as a general rigging rule - if you have an area of lots of deformation - make sure there are at least 3 edge loops at the area of deformation. The first edge loop will be 100% (or a little less) of one joint, the second loop will be 50% of both joints, [...]

Because weekends are for relaxation

Saturday, October 11th, 2008

My todo list looks something like this:
rig torso
rig head
tie it all together
paint weights
hope you can animate
Monday: draw everything for class and paint
touchups and render
Wednesday: hope you didnt present!